![]() ![]() For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Grand Theft Auto: San Andreas is a video game published in 2005 on Windows by Rockstar Games, Inc., 1C Company, ak tronic Software & Services GmbH. GTA SA / Grand Theft Auto: San Andreas - on Gta. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). If I’m not mistaken, you should be able to see the two versions on your Steam profile. A while back they’ve hidden one copy depending on the OS you’re using. One of which was a Windows copy and the other being a Mac copy. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Back in the day, when you bought San Andreas and Vice City, you’d get two copies of the game. ReShade features its very own shading language and compiler, called ReShade FX. ![]() NET Framework 4.6.2 or higher installed is required. Download Grand Theft Auto: San Andreas on PC (Emulator) Grand Theft Auto: San Andreas Rockstar Games Action Last Updated: Current Version: 2. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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